Génération de texture par anamorphose pour la décoration d'objets plastiques injectés. (Texture generation for decoration of manufactured plastic objects by anamorphose)

نویسنده

  • Maxime Belperin
چکیده

Title : Texture generation for decoration of manufactured plastic objects by anamorphose This work takes part in a global industrial project called IMD3D, which is supported by FUI and aims at decorating 3D plastic objects using Insert Molding technology with an automated process. Our goal is to compute the decoration of 3D virtual objects, using data coming from polymer film characterization and mechanical simulation. My thesis deals with the generation of decoration. Firstly, we want to map the texture onto the mesh, so that the visual rendering would be equivalent to the initial picture. In order to do so, we decided to choose a viewpoint per texture and to favor it. Thus, a specific view-dependent parameterization is defined. Thus, the first goal which is to define the texture mapping with visual constraints is reached. After this step, the inverse distortion of the mesh is performed. The use of a conformal map for this inverse transform allows to respect the physics issues. Therefore we get a planar mesh representing the initial mesh of simulation whose associated textures have also been modified by this transform. The result to be printed on the film can be viewed. Finally, the texture enabling the decoration of the object injected by the process can be generated. This texture combines information from several mapped images. The inner part of the mesh and in the same time the part of the corresponding texture shall be followed in a bilinear way in order to fill the pixel of the generated picture. But during the first tests performed by industries with a colors pattern, a discoloration effect was detected. As a consequence, we thought to take into account this color change to modify the picture and to obtain the expected visual rendering.

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تاریخ انتشار 2013